Three Pokémon Titles That Were Denied the Adoration They Warranted

In the wake of a taste of world peace courtesy of Pokemon Go, it's undeniable that the monster collecting series stands as one of the most mainstream gaming titles around. Pikachu is every bit as recognizable as Disney's mascot, if not more so. The ongoing frenzy around trading card values guarantees almost daily Pokemon headlines. It would be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral every year.

Yet in spite of that ubiquity and fame, some Pokémon games that are totally underappreciated. These represent games that failed to receive their proper due, or were buried by the excitement of the core series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its release noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," a user declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


With dozens of mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu

Alyssa Carr
Alyssa Carr

A seasoned travel journalist with over a decade of experience exploring luxury destinations and documenting exclusive global experiences.